Regarding this blog…

Please don’t post your IC-related problems as comments to random blogposts of mine. We got a special Support-Tab you can click on.

As well, up to now all “errors” were related to people not reading the OP instructions properly.
Lastly, asking in the thread will probably faster give you an useful answer.

 

Just wanted to state that.

Still lol’in about the “E-Mail: Hello@Don’ttellyou    Content: Please tell me…” support request i’ve gotten recently.
Seriously, fail is fail.

Posted in News | Comments Off on Regarding this blog…

*poke*

*poke* *poke* *slooooow-poke* *fastpoke**fastpoke**fastpoke**fastpoke**fastpoke**fastpoke**fastpoke*

Just a random scientifical study about poking people via internet.

Still working on MedievalCraft, progressing steadyly , though slowly. I’m afraid of 1.6 though… I need to modify a hell lot of basefiles, which again means i need to remerge them after every update of MC 🙁

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MedievalCraft

Ah, forum is back up.

Suggestion/Discussion thread is online at:
minecraftforum.net

 

PS: Derp, can’t edit the Status on the right XD

Posted in News | 1 Comment

12 Hours

is clearly up. Guess it’s like all updates: +-100% 😛

Now, stupid… because i can’t release an idea thread with the compressed awesomeness of my new mod.

So far i can tell you:

  • It includes a new “Cement” block. Not the liquid, but the dehydrated sort. It acts like sand/gravel upon placed. And once you let some water flow above it, it will turn into a solid “Wall”-Block. You can further harden the Wall by rightclicking it with a tool to create a quite unbreakable block. Of course there will be an item to redo that process, it’s not like unremoveable bedrock 😉
  • Level’ing and classes. Not as in Warrior/Mage/Rouge, but rather as in Gatherer/Miner/Builder/Siege Mechanic/Alchemist and stuff… I’ve coded the basic algorythm today and SSP-sided it works flawless.
  • IT’S EPIC
Posted in News | 4 Comments

Youtube?

I’m considering to post Youtube trailers of new stuff i’m working on. Anyone can point me to a good (and exspecially free) video recording thingy? If possibel, with voide&sound.

Posted in Uncategorized | 7 Comments

New Mod

I’m going to start coding a new mod about now. Actually i wanted to post an idea collection thread… but that’s not possible right now, either way…

The mod will concentrate on SMP and will implement a few new concepts. F.e. advanced PacketHandling, which i can, if it works, backport into IC to fix SMP-GUI issues.

I will make a thread about the topic of the mod as soon as the forum was ported… stay patient… or tuned… or just build something on IndustrialRage… But don’t run into my cave, you WILL die…

Posted in Uncategorized | 2 Comments

Update to v7.04

Today IndustrialCraft was updated to v7.04.

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Geez

Seems like a couple of things don’t work quite right with the recent update… I will try to get them fixed, but since i’m sitting on my Laptop at uni (waiting for technical computer science to start), i won’t gurantuee for anything ^^

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v7.02 is out

v7.02 is out now. With the new Matter Generator.

Download v7.02 here!

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Over 45!

Alblaka has , since the wiki changelog recording,  over 45 different updates/hotfixes developed.

Congrats^^

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