IndustrialCraft was updated to MCv1.7.3 😀
Here the changelog:
- Implemented a couple of neat fixes regarding SMP GUIs, most stuff should work now (Many thanks to Sorha2, who provided the codesnibbets ned to fix the issues)
- Fixed Terraformer lock-up’s when in proximity of unloaded chunks
- Fixed a Sellomat exploiting bug
- Cables can now be placed in water
- Nukes use the new TNT-rule, ITNT can still be launched by hand
- Fixed Energy-O-Mat with some new update mechanisms
For more, have a look on the wiki. Click Here