Version v1.21 out

forum.industrial-craft.net

Get your new bugfixed version and the awesomely new CONSTRUCTION FOAM right here and now.

Macerate clay blocks to dust and craft it into FoamBlocks (with a recipe i just realise we did not add to any recipelist yet), then compress those bloaks to create CF Pellets, which can be used in a Sprayer to create wide layers of explosive-resistant, mob-suffocating, liquid-absorbing and fire-extinguishing ConstructionFoam, which can be easyly broken and reshaped, but will harden out  into solid and modern-stylish PAINTABLE wall within a few minutes.

Long sentences RTW 😀

 

PS:
Derp… a minor detail went unnoticed and untested while we packed up the new version. Apparently all machines have a “+1” typo, causing them to entirely annilate any trys to use BC pipes on them… Kinda defeats the purpouse of the new implemented BC API. We’ll fix this issue asap and provide a fixed 1.22 version shortly.

Posted in News | 10 Comments

Anti-P2P

I guess most people already noticed some nukes were dropped all across IndustrialRage. Luckyly, killerbeez is a fan of backups thus barely something should be lost.

Apparently a few guys strongly disliking the idea of having a Pay2Play server are responsible for this and even are willingly to pay the entry fee to ruin gameplay on these servers, f.e. IR.

Guess they hate IC as well, because such stuff forces me to spend time on developing anti-griefer tools instead of actual IC content…

 

Anyways, just a matter of time before we get their account nicks, causing them to get banned for most IC servers, due to Feanturis AGC thingy.

Posted in News | 26 Comments

Some info regarding CPU’s… or rather “Electronics”

First things first, the next release is currently getting packed up & tested, containing Scaffolds and the new awesome colorable anti-fire creeper-proof crater-remover CF.

As well, i’ve wanted to reveal some of my intentions in the regard of the upcoming (within the next weeks, somewhen) “Electronics”:
The basic idea behind it: The computer in a computer-game :3
One starts by crafting the basic Electronic Block. This block already is costly (consists of Adv.Machienblock and some ElectroChips, which again consist of multiple circuits), but actually merely the most basic component… and a conjunction.

Multiple Electronic Blocks and some more ingridents craft a “Kernel”. Placing a kernel somewhere causes it to create a small ElectronicNet/System for itself. Now you can proceed adding more blocks to it, simply by placing them adjacent.

You should actually add a Power Supply block to your system now. While idle, blocks will consume “only” a few EU/t each. However, while actively working they will eventually run up to 50-100/t per active block.
Power Supplys can only take MV, though i’ve calculated, when used cleverly, you can provide ~2500 EUt max into every Power Supply.

A kernel itself is useless on it’s own, still. However, the next step would be to add a Console. Consoles are the only block players can actually interact with. It will bring up a basic GUI, containing a, duh, console and an input line. Yes, DFOS (DragonForceOperatingSystem, which is totally not a pun on GeForce or DOS) is exclusively console-based. However, currently our new device can’t do much except for processing extremely basic and useless commands, f.e. returning the coordinates and the owner of the kernel.

To make more, you will need Processors. Each processors adds cycles to the System.
Entering commands, reading commands, processing commands uses a somewhat large amount of cycles each. The more processors (probably in different tiers, too) you have, the faster the whole system will work.
On this point you will probably think about adding another few Kernels, because a system can only take up one task per Kernel. And it sucks to wait multiple minutes for a long operation to finish, whilst you just want a small info… which however ends up behind the long operation in queque.

As well you will eventually want to save data or start creating your own librarys.
For these tasks you can craft Data Storage and Library Storage blocks. First ones can store any sort of data. F.e. messages, rules, or other stuff i didn’t think about to well yet. Library Storage blocks can be programmed with some more commands.
In fact there will be multiple “layers” of commands. F.e. most basic commands will be “Admin only”. Thus exclusively the admin of the system (usually the guy who placed the first Kernel) can use these commands (it will be possible to change “adminrights” later on, though). He can now use librarys to write publicy avaible commands, which are stored in the library and can be used by other users.

To give your system an actual use, there will be useful blocks, capable of emitting/receiving Redstone signals, controlling EUflow and probably controlling Ractors as well.

There are some more components i’ve got in my mind, but these ideas are to vague yet to give you too much detail ^^

 

Note:
There isn’t a single line of code for this written yet. Some stuff may be implemented differently or not at all, regardless of what i’ve said in this blogpost, depending on whether and how it will prove to be possible.

PS:
Geez, posts like
“Beyond this, it would be awesome if a server could have its own interwebs! Users could link in to the main system and connect to pages built by users! With hacking it would be awesome if you could re-route their power supply, blowing up stuff or just stealing their power. Wow, this has such potential.”
are the reason i usually do NOT post these sort of stuff on a blog.

STOP HYPING!
The whole CPU system will be extremely simple. You will get a few settings and commands to play around, a basic to syntax to create own commands from and eventuall some more advanced Data Storage. But don’t exspect me to code anything near an actual CPU or similar, seriously.

Posted in News | 78 Comments

1076 Pages ;D

Well, after 1076 pages in MCF (MinecraftForums) the ‘old’ IndustrialCraft Topic is closed.

But just move on to forum.industrial-craft.net ^-^

Posted in News | 4 Comments

New content of next release

Finally got back into coding stuff.
Currently our intention is to create the next version with loads of bugfixes, some minor balance and comfort tweaks and some new content. Not much, just the long-announced paintable wall-block.
As the idea of liquid cement is already used in multiple mods however, i’ve decided to use a different idea for the creation of these walls. Don’t worry, it won’t be the crappy clickedy cement of MeC, but a quite neat new idea, capable to be used for many purpouses like clearling liquids (even LAVA!) sealing small tunnels, suffocating mobs, putting out fires and of course quickly constructing stylish AND PAINTABLE buildings.

Just to say this much, save up some clay :3

Don’t exspect this soon, though. While the code is quite finished and sprites are currently worked on as well, we’ll first hand the new version to the Beta-Testers for aimed debugging, which will take a few additional days, too… Thus i can’t give you an approx. date, as i don’t yet know how many bugs the code will eventually throw up.

 

PS: I’ve got to slightly edit above statement: The new construction thingy is NOT useful for direct confrontation against mobs… they just run straight throught it until it’s hardened. Digging a pit and filling it above the mobs head works, though :3

Posted in News | 21 Comments

IC² 1.15 SMP Released!

forum.industrial-craft.net

Sorry to keep you waiting ^^
I hope you forgive me for not releasing on weekend, but one day after. To reduce the mental damage (and physical damage to your F5 keys) created by this delay, we decided to add the SMP-part to the release as wel :3

Feel free to create maniacally oversized industrial factorys with your friends now, noone will stop you. Except for some minor bugs which eventually still persist.
Though, the Co-Leader of our team guarantueed me “IC² SMP is less buggy then IC1 SMP”. Feel free to test that statement 😀

 

PS: Did i mention we’re all afraid of what will happen to our server bandwidth now o.o

Posted in News | 36 Comments

You guys are friggin crazy xD

Statistics

Visitors on blog: 66
Visits today: 19345

Thats even more 😛

Posted in News | 41 Comments

1.8 IC² soon

As the other techmods are updating, we aim to release a 1.8 version around weekend.

However, as SMP is still in intensive testing, it will probably be the client, only.

Posted in News | 65 Comments

Many Views of this blog ;D

Statistics

Visitors on blog: 32
Visits today: 10074

Thats kinda amazing… OVER 9000 VISITS TODAY!!!

Thanks guys ;D

Posted in News | 9 Comments

Limitbreak

Seriously wtfomgbbqblitzwavewithchickenlauncherandmrcappuchino.
(Cookie for anyone figuring out both references used in that term)

Got a 3-digit number of total donations within the last 24 hours.
And i can’t deny it’s probably the cause of Yogscast promoting that damn illegit modpack containing the big tech mods (IC, BC, Eloraam…)

Which kinda sucks, because even if i’m not doing this for money, IT’S A FREAKIN 3-DIGIT AMOUNT OF MASSIVE MONEY WITHIN A DAMN SINGLE DAY. Which means i’m meant to be thankful for that guy creating the modpack and getting yogscast to promote it o.o Which IS kinda stupid because i actually intended to be angry at him …

 

Btw, did i mention i need to start paying taxes if my monthly income passes ~300 ? Which will, in this speed, happen friday >.<

Posted in News | 23 Comments