Uncategorized – Industrial BlaBla https://www.industrial-craft.net The official blog of Alblaka Wed, 10 Apr 2013 12:45:45 +0000 en-US hourly 1 https://wordpress.org/?v=4.5.3 IndustrialCraft v8.00 https://www.industrial-craft.net/189 https://www.industrial-craft.net/189#comments Sun, 10 Jul 2011 12:19:30 +0000 https://www.industrial-craft.net/?p=189 Continue reading ]]> IndustrialCraft was updated to MCv1.7.3 😀

Here the changelog:

  • Implemented a couple of neat fixes regarding SMP GUIs, most stuff should work now (Many thanks to Sorha2, who provided the codesnibbets ned to fix the issues)
  • Fixed Terraformer lock-up’s when in proximity of unloaded chunks
  • Fixed a Sellomat exploiting bug
  • Cables can now be placed in water
  • Nukes use the new TNT-rule, ITNT can still be launched by hand
  • Fixed Energy-O-Mat with some new update mechanisms

For more, have a look on the wiki. Click Here

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Starting the 1.7 Update of IC https://www.industrial-craft.net/187 https://www.industrial-craft.net/187#comments Wed, 06 Jul 2011 22:01:03 +0000 https://www.industrial-craft.net/?p=187 Continue reading ]]> Ye, finally. MCP is released, except for 6 hours of university on Friday, i’m done for the time being. As well Transformers WfC dropped my interest after winning the server 18:1 on my FIRST PvP round ever (scored 3 times the points anyone else did). In total, this means i’ve got free time and nothing else to do. Gonna start updating IC now.

Keep in mind, this may take a while, because it will contain a whole lot of bugfixes and something new, presumably OMG TELEPORTERS!

I will keep you updated in the IFrame over THERE >>>

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MedievalCraft video online https://www.industrial-craft.net/149 https://www.industrial-craft.net/149#comments Tue, 24 May 2011 13:49:08 +0000 https://www.industrial-craft.net/?p=149 Here is the new MedievalCraft video:

Click here

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*poke* https://www.industrial-craft.net/144 Sat, 21 May 2011 08:24:07 +0000 https://www.industrial-craft.net/?p=144 Continue reading ]]> *poke* *poke* *slooooow-poke* *fastpoke**fastpoke**fastpoke**fastpoke**fastpoke**fastpoke**fastpoke*

Just a random scientifical study about poking people via internet.

Still working on MedievalCraft, progressing steadyly , though slowly. I’m afraid of 1.6 though… I need to modify a hell lot of basefiles, which again means i need to remerge them after every update of MC 🙁

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Youtube? https://www.industrial-craft.net/133 https://www.industrial-craft.net/133#comments Wed, 18 May 2011 08:24:15 +0000 https://www.industrial-craft.net/?p=133 I’m considering to post Youtube trailers of new stuff i’m working on. Anyone can point me to a good (and exspecially free) video recording thingy? If possibel, with voide&sound.

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New Mod https://www.industrial-craft.net/131 https://www.industrial-craft.net/131#comments Wed, 18 May 2011 05:45:28 +0000 https://www.industrial-craft.net/?p=131 Continue reading ]]> I’m going to start coding a new mod about now. Actually i wanted to post an idea collection thread… but that’s not possible right now, either way…

The mod will concentrate on SMP and will implement a few new concepts. F.e. advanced PacketHandling, which i can, if it works, backport into IC to fix SMP-GUI issues.

I will make a thread about the topic of the mod as soon as the forum was ported… stay patient… or tuned… or just build something on IndustrialRage… But don’t run into my cave, you WILL die…

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Update to v7.04 https://www.industrial-craft.net/129 Tue, 17 May 2011 20:24:06 +0000 https://www.industrial-craft.net/?p=129 Today IndustrialCraft was updated to v7.04.

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