Comments on: TUIFEC https://www.industrial-craft.net/379 The official blog of Alblaka Mon, 27 Oct 2014 22:26:38 +0000 hourly 1 https://wordpress.org/?v=4.5.3 By: Jorgen19981 https://www.industrial-craft.net/379#comment-29916 Wed, 11 Jul 2012 16:42:47 +0000 https://www.industrial-craft.net/?p=379#comment-29916 Just for some days ago i actually made a fully working mining ship for the mining ship mark xvvvv or somewhat contest currently am the only contestant :p check out the commentary field page 10 for video and pictures.

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By: Alblaka https://www.industrial-craft.net/379#comment-23195 Mon, 07 May 2012 07:03:48 +0000 https://www.industrial-craft.net/?p=379#comment-23195 Given the information we have to judge the API from our current point of view. Not for us. Though ofc it will make any sort of serverhosting with some plugins easier.

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By: Shalashalska https://www.industrial-craft.net/379#comment-23170 Mon, 07 May 2012 04:25:39 +0000 https://www.industrial-craft.net/?p=379#comment-23170 So it’s not really very helpful then, is it?

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By: Alblaka https://www.industrial-craft.net/379#comment-23141 Sun, 06 May 2012 09:27:08 +0000 https://www.industrial-craft.net/?p=379#comment-23141 You’re thinking wrong. They already announced official API being Bukkit(-like). Thus, quite no change on SSP.

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By: Shalashalska https://www.industrial-craft.net/379#comment-23093 Sat, 05 May 2012 15:38:19 +0000 https://www.industrial-craft.net/?p=379#comment-23093 I’m thinking that the official API will probably be full 4096 block id support, integration of many API’s into the default game, possibly including forge.

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By: Mazetar https://www.industrial-craft.net/379#comment-23069 Sat, 05 May 2012 09:57:38 +0000 https://www.industrial-craft.net/?p=379#comment-23069 I’m sure that depends on exactly how the mod API is implemented ^^

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By: sansko1337 https://www.industrial-craft.net/379#comment-22979 Fri, 04 May 2012 11:02:13 +0000 https://www.industrial-craft.net/?p=379#comment-22979 Nice, i hope that other mods will give us both too

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By: Alblaka https://www.industrial-craft.net/379#comment-22972 Fri, 04 May 2012 08:59:36 +0000 https://www.industrial-craft.net/?p=379#comment-22972 Most likely both.

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By: sansko1337 https://www.industrial-craft.net/379#comment-22924 Thu, 03 May 2012 21:59:01 +0000 https://www.industrial-craft.net/?p=379#comment-22924 Hay Alblaka when the Minecraft mod API is released, will you port industrial craft to it or will you stick with forge?

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By: Shroo https://www.industrial-craft.net/379#comment-22866 Thu, 03 May 2012 10:32:05 +0000 https://www.industrial-craft.net/?p=379#comment-22866 there are limits, the solar array machine is nice and simple, because it only has to move in one direction, so the engine is basic, involving only 2 engines and I think I’ve seen it built with as few as 7 frame blocks, which is good, because the limit that frames can move is default 1000 blocks max, so that leaves you with a lot of space to build your block breaker wall, your mass fab and some system to create and deploy solar panels… the flying miner spaceship is much harder, the movement system will require at least 12 engines, and my current set up requires 28, (and more frames than I can count) and barely leaves enough blocks for your controls, which in my current set up are basic levers… but still no miners (or other means of resource collection), or any form of processing can be achieved… so any attempt to build something that has to build in one direction, dig in another direction at the same time and process all the materials it digs out would almost certainly be theoretically impossible… (the block limit can be increased but it can crash your client when you try to move too many blocks)

i’m looking forwards to seeing the winning entries, i’d love to see how the engine(s) in them work… so far that’s my biggest hurdle…

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