So, let’s make a short sitrep regarding all current stuff:
- IC² 1.64 is considerably bugged, still. Most issues on SMP are related to MLMP or MCForge issues.
- Due to studies, i’ll probably be entirely busy for the next few weeks.
- Luckyly the Dev Team (and currently exspecially Richard) is polishing the code quite a lot, hunting bugs whereever they get spotted.
- Depending on the debugging process, next release (mainly fixing) stuff should be scheduled soon. We’ll probably wait for the next stable version of MCForge (1.3.2/3).
- A set of Energy Drinks is done, but it will probably not be included in the next update, given it’s a new set of code probably consisting of a load of bugs. Would delay the release.
- There are still no CropCard Addons 🙁
- Coded a few classes for abstract Ballistical weapons on my offline-working Laptop.
- Secret project is on a halt, given Drashian didn’t find much time to work on it the past weeks.
- Still tinkering with the implementation of the ForceField Addon into core IC².
- The cake is not a lie, it even has strawberry flavour :3
HAYO! YOU MUST PLACE THAT IN A POWER FIELD!
On a more related note: ENERGY DRANKS! (sic) I NEEDZ ONE O’ DEM DAT’S GRAPE FLAVORED!
😀
Grenade III ! An explosion of flavour (in your mouth).
Your Head ‘Asplode! :3
/totallydidn’tgetthatfromTVTropesgawdwhatwereyouthinking?
I’m having a hard time reading your post with all the caps…..:3
http://i3.kym-cdn.com/photos/images/newsfeed/000/016/266/additional_pylons3.jpg
*and I’m also not surprised about the CropCard addon problem.. not entirely bought on the idea of using IC crops tbh…
Now, i’ve coded them with API in mind to provide a base to create unlimited variations of possible crops. Sort of a “Hey, i provide the base files and a good number of starting plants and people can commit their own stuff to be added to the IC² files = Free content without much work”. Didn’t work out yet :O
Definitly excited for the forcefield addon, although I’ve never used it. Looking forward to future releases!
The Force Field Addon is awesome :3²
But it needs better textures and crafting recipes :/
+1 for the integration of force fields very nice addon fits well with the mod
very exited of the energy drinks 🙂
i dont like engerydrinks and prefer alchemy-like stuff, its nice to hear something about the current state of ICs development
just take your time for the exams; since i have them now too, i have to wait anyway 😛
still 1.1, right?
With forcefields, no animal will escape!
Lol, il probably forcefield a whole custom made winter biome……in the middle of the desert….
Good and bad news! I am mostly exited about the weapons! And albOS ofcourse!
Anyway, thank’s for the status update, it’s great to know -where- you guys are in development, either its good or bad news.
Keep it up! 🙂
Spoiler Alert. Shhhh. They cant know about albOS yet!
Might not be the best place to ask, but does anyone else have severe crashes with 1.64? By severe I mean it crashes to badly that my java vm locks up and doesn’t even release focus (thus I have to power cycle to resolve it), and the world gets corrupted. There is no apparent cause behind this and I’m not trying to make ice.
Not saying it has to be IC, could as well be RP, mincraft, my mv or even my hardware (unlikely as execution of other processes is not affected, but I did have 3 unmotivated crashes (the entire os stopped working at those times) in an hour the other day). I’m on 64-bit linux (3.x) and using the icedtea vm.
Seems like it is my cpu after all, guess I’ll have to try clocking it down and get a new one as soon as I can afford it. Too bad I had to loose three worlds before I figured it out.
Sorry for what you might regard as a pretty useless comment, but i’m just teaching myself java and with your machines e.g. macerator do you use a if-then statement to determine whether it has enough energy to perform the process?
Well, in C++, you would say
int nCharge
if'{nCharge == (Number),
//do stuff
I imagine the process is similar for Java. And yes, I realize this is a really late response.
I honestly recommend using >=
you stated that “IC² 1.64 is considerably bugged” would one of these bugs happen to be not being able to make refined iron? this is on server.. i do every thing i can think of and i can not make it… i should note that i am using redpower2 and Buildcraft in addition to IC2.. i am not a complete noob and i do know how to make refined iron, ive been playing IC2 since the start… i am able to craft all other items from IC2 so the mod is working.. if you have any idea what this could be please reply..
should of tryed this before but i am able to make it in a iron furnace.. is this still a bug or a feature that somehow slipped under my radar?
Derp, should have read that comment first ^^
Try using an Iron Furnace. There are reports about MLMP or Forge (not sure) messing up smelting recipes for normal furnaces.
Yea, all mod added items are not able to be made in a regular furnace only an iron one.. So looks like my iron stash will be taking quite a hit..
Use electric furnaces.
please get the forcefield’s in IC2 but less CPU intensive 😀
Much agree’d there! I like the ForceFields, but… My pc hates them haha.
my prblem is when a energy storage device (mfe, batbox, mfsu) gets filled up and they start producing high lag if power is being drawn from it while filling. (only affects while full/almost full)
Are you entirely sure about that claim? Would be the first time someone linked CPU-consume to a full storage.
Most likely, the gibbles of pressure created by the forcefield generator is too much for his operating system to process.
Also, neat idea: Sprinting with the quantum suit into a forcefield let’s you go through it
first of all yes i’m sure about that i have taken away the input cable and no lag is left anymore besides even though forcefields are awesome i’m not using any permanently as i’m playing legit and still no reason to have one nor the power
also i re-read your comment maybe i didn’t make it clear enough that power must be drawn to. (sorry about no , .) in las reply
on other thoughts it didn’t happend before so it’s weird that it is happening now. could be optifine as i tried it with a minus in fps
Just to note, I love the upgrades, gives me another use for medium voltage….
😀
However, I still haunt figured out how to crossbreed crops…..or how to put roses in them, any help? :3
Haven’t, my iPad auto correct trolled me again….
Well we know that Alblaka has gone insane from stress if he says that he actually tasted the cake. Silly Alblaka, you can’t have any! But I think that the forcefield mod being integrated into IC is an amazing idea! By the way, when I asked on the 17 to go thing about IC^3, will it ever exist or is IC^2 going to be the stable version forever?
Unless we see a valid reason to rewrite everything again, it will be IC².
That’s a relief. It’d suck waiting several months for a rewrite of IC2.
Could you add something that tells how much energy is needed for a teleport? I want to know is an MFE is good enough
I think there’s a formula on the wiki. In any case, you could try it out in Creative, or you could do a test-run (if you don’t have enough energy for a test-run, maybe you should consider bolstering your energy network first :P)
Use F3 write down the coordinates of both locations and use euclidean geometry to find the distance. As for the amount of items in your inventory and such, just approximate a bound for how much you can carry before you use too much power. A scale would be a nice addition. Even if it didn’t calculate the energy knowing your inventory weight would make things a lot easier.
if its short range (ex. 32 blocks) and you have a full inventory, then a mfe will suffice but it needs to be filled quickly but any further, and I would use a MFSU. btw, these are just estimations 😀
could he maybe add the energy cost to the message that displays after using a freq. trans on both teleporters?
The energy cost changes depending on your inventory contents.
Just wondering, any plans on expanding agriculture? I’m still getting used to it, and I was wondering if it would be expanded, like some sort of autofertalizer (or maybe the terraformer can increase growing, if it doesn’t already).
Or maybe a new machine called the Harmonizer!! That levels out growth rates so they all grow at the same speed! :3. (I don’t like my plants in disharmoney)
Also, any chance on making an upgraded solar panel that absorbs more sun?
Anyways, keep up the good work!
Auto-fertilizer/Hydrater is planned. No auto-harvesting machine will be given, though.
New crops will come, as well, though i actually exspect the community to fill out the the archive of CropCards.
Alright, I can handle that. But will there be a Harmonizer, so that I don’t get annoyed at some crops growing faster or slower then others……
I have a question. Have you plans for a next Tier of Machines? (Better MFSU / Machines etc. maybe Laserbridge, magnetic levitation system or something others)?
Fusionreactor, void generator (yeah, that all addons/ideas for ic2 but a few won’t be developed anymore).
No Forge on the weekend so I guess 1.1 is 100% out question for SMP Servers till SpaceToad shows up again. Even though Lex is more then happy to fix anything and does most the work these days and has a Jenkins I guess we just have to wait because derp?
forge updated, tho
muhaaha, Now lets see what happens 🙂
It still doesn’t contain the fixed armor hook i proposed 🙁 Otherwise people would complain about IC being incompatible with the newest MCForge.
Albaka, obviously they don’t pay attention and listen to you as much as they should….
Nah, the hook is just slightly more complex then a simple change. Would take some time to merge it into Forge properly, probably Eloraam didn’t have time to do it before this release.
I tried to install it but it said industrialcraft was incompatible…
I would love to see the line saying “IndustrialCraft is incompatible” in the errorlog.
never mind i downloaded wrong version i didn’t notice spacetoad moved his downloads page
hmm “abstract ballistic Weapons”….i forsee dangerous times ahead(remembers damage from rocket science addon).
good to see things are moving along though i hope ALBoS will be in the near future.
also has that bug with the bat/lapp packs been solved or was that part of the amour hook that didnt get implemented?
Latter one.
I stil hope alblaka adds a teleported eu cost feature
The only thing stopping me from making CropCard addons is a lack of documentation.
API contains full javadoc for the CropCard class.
Well… I have been schooled. Now I need to find another excuse for my laziness. 😛
Try apply physic laws, f.e. “inertia of mass”.
Your body has mass.
Mass has inertia.
Inertia = lazy.
=> You = lazy, can’t be much done against, you’re not to blame :3 Physics FTW
How about 1.70 today? 😀
Unlikely.
Not asking for a ETA but asking for a development update if possible. I do find them exciting to read though you did say you were going be busy over the next couple weeks!
He said that he was busy and that the rest of the dev team was working on it so i’m not sure of how much of an update he can give us. Also he said that he was busy so asking around for information and getting a progress update may not be top priority
Current dev build 1.65/1.70 is running in closed beta. Will contain some bugfixes and minor stuff.
guess i was wrong^^
Yeah one thing you must know even though Alblaka busy hes always hiding around the corner 😛
Busy = Not enough time to do serious coding. Usually still enough to check my blog once or twice, or twenty times a day.