Sorry guys, i’m not THAT proficiscent with using blogs and stuff. And the casual YT embedment doesn’t work properly either, you will have to click that link by yourself XD
Either way, here we go.
Killerbeez pushes himself, working day and night (actually only night, he was extremely busy all-day) and just, after a through-worked night, send me the link to his IC² Teaser video ^^
Check it out, enjoy the new features, spam him with comments, like&fav him, whatever. ^^
Very Cool Video! I LOVE it, can’t wait for the mod to come out! Thanks for it. 🙂
Keep up the good work and keep the video’s coming! 😀
Okay I shouldn’t have watched that, now I can’t wait. Lol Can’t wait to blow a giant hole in my house testing configurations of the new reactor. Good job, take your time and get it done, but hurry up. 😛
:O omg kewl want nao!!!
One thing though, the spread shot on the mining laser looks cool, but it…sucks honestly. Cant really do anything useful with it, especially with the huge power requirement. Maybe tighten the spread a bit? (Or make it able to shotgun blast enemies super close for a 1 hit KO?)
Now, it’s meant to blast a cave into a wall… Beez used it in 3-4 blocks distance to the actual wall.. if you step next to it and pull the trigger, you got a real hole 😀
I’ll try that next time.
I do think it ought to be a bit tighter of a blast, as well, although I would like to see it as currently when right next to the wall.
You can always use it in a PvP server. Dem walls are going down!
Okay I thought of a question. With the current release of IC I have 6 reactors in my basement, each reactor is connected to a Buildcraft pipe that feeds them fuel from a chest. From the look of it from the teaser they will have open spaces around the components. If true the fuel will just be placed in a open slot and not in thr middle of the cooling components. Is this correct or did I miss something?
I also agree about the mining lasers spread, it does to little for such a cost.
No, everything must be placed inside the reactor, which can only be accessed by rightclicking.
HOWEVER, a single fuel rod lasts 100.000 ticks, ~4.1 minecraft days. No need to build a pipesystem around to shuffle fuel in.
So one more question, will these awesome sounding cells stack depending on their “value”? Whatever that mean. Lol
Most of the Reactor components cannot be stacked, as they are damageable/consumeable.
You sir are awesome. It looks fantastic! (for Part 1, haha <:)
Anyway, uhm, I've got one question about the reactor.
Do you actually have to make cooling cells around an uran cell or does the amount only matter? Cause, you know, with those + builds (" X ", "XYX", " X ", you kno what i mean) It'd waste alot of free spots of the reacor (The corners, as example).
There are currently 8 different Reactor components, not only the Uranium & Coolant Cells . Beez barely showed up the most simple, safe and extremely ineffective setup.
I will write a full article about reactor mechanics before/on release, don’t worry.
I simply did what you said to do. Get me that guide or least write up.
Sure, i just wanted to point out theres far more then just placing uran and coolant cells :3
Dude, this is looking awesome. The reactor’s alone are going make this pretty epic.
Here’s hoping Optifine makes a patch to work with Minecraft Forge, otherwise I’m not going be able to play this or Buildcraft. 😐
Great Video Cant wait for IC2
I got an idea for the Dynamite Controller sound
When fpsrussia uses his phone to trigger the explosive in the rc/xd in real life video.
http://www.youtube.com/watch?v=dPZnRZt0iFY
I also Got a question, will optimine be incompatible with jetpacks?
Rather you have to ask:
Will Optimine be incompatible with MCForge?
So basically if optimine is compatible with MCForge then Jetpacks will not be incompatible?
Afaik, yes.
This might not be the ‘best’ place to ask this, but will Industrial Craft 2 be allowed to be streamed on youtube? Just wondering in case I feel like doing a lets play of it sometime in the future.
After it’s release, yes.
Woot! I know what I’m doing after it comes out, lol…
Unless you have a problem with dozens of ‘Let’s Play’ vids popping up everywhere…
Wouldn’t see a problem there, as long as you don’t reveal secrets.. which currently still are in need of getting implemented XD
I’m wondering a few things about the new reactors.
In the teaser, out of the 4 coolant cells placed around the fuel rod, only 3 began “decaying”, while the 4th remained pristine. Would this mean that every rod requires only 3 coolant cells? How soon will the reactor blow up if there is an insufficient amount of coolant (not completely absent, like in the teaser, but 1-2 short per rod)? Will the coolant cells that are not adjacent to the rods do anything, or is it just wasted space? How will the Integrated Heat Dispensers affect the reactor, fewer cooling cells per fuel rod required?
A whole slew of questions, I know, but I am most interested about nuclear reactors in IC.
It was related to beez placing the cell first and then the coolant.. in the first few ticks (reactors only tick once per secon) the whole heat got applied to ther first 3 cells, thus the damage.
When he put in the 4th one, the whole system went +-0. If i had taken out the uranium for a few sec, the damage (heat) would have disappeared and replacing the cell wouldn’t have made it reappear.
This sounds like The fuel rods release heat at a rate, split to each nearby cooling cell equally. Each output 4 cooling cells worth of heat. If there are n0 cooling cells adjacent to a fuel cell, the reactor starts heating up then explodes. No random factors at all.
Is this correct, or even close?
Close, yes. But there’s slightly… actually, MUCH more behind it ^^
True, there’s nearly no randomness involved ^^
what are you going to use to make cooling cells?
and uranium fuel cells? like a tin can with uranium :3
I know there is more behind it. I was just extrapolating from what I saw in the video. I made a guess. If I had real access to the mod, I would likely be able to experiment and tell you significantly more about how I think it works.
And I love the no randomness part.
My usual question : Will it be released soon ?!
Except that… … … … ITS EPIC !
we require more Industrial craft 2
modded sentence from starcraft 2
I believe we require additional content.
useewhatididthere
Just wondering if the output from the new nuclear reactor would be similar to the old nuclear reactor? To me it always seemed like the 40000 eu you got from one uranium ingot wasnt worth the effort when i could get the same amout of energy from an array of solar panels and save the time i would spend looking for uranium.
well it is pretty much worth the time, since you get 20 times the power of a solar array day and night, but a nuclear reactor should only be used temporarily. also I am a big fan of solar power, so I only use nuclear power if i don’t have enough solar power yet, and dont forget, 20 eu/frame is alot
Brilliant video. Drooling.
Damn it… The Blog bugged out, i can’t access any of it’s advanced functions anymore o.o
No new posts, no edits, no approval of pending comments.
Geez
And as Feanturi is the one who set this up, i can’t do much to resolve the error. And he won’t be back for another 2 days.
Crappy timing.
Can you still reply to comments (probably) ?!
If yes, you should check the one I posted a few comments ago. Its hmmmmmm, instructive, full of happiness and stuff…
Or you just check other replys from other blog entrys. Al has already stated when it’ll be (hopefully) released.
I know ! I just wanted to confirm it. When he said it, it was like in 1-2 weeks.
Release is scheduled for Monday/Tuesday.
As the blog is currently bugged (apparently a certain unnamed person attempted to fix a different bug and kinda messed something up), the release will only be public’d in the forum.. gl discovering it ^^
Awesome (:
Also, uhm, would it take a long time porting it to smp? Can’t wait to try it out in multiplayer.^^
Approx 1-2 weeks.
I love you.
But seriously, I’ve never heard of such an awesome mod being SMP compatible!
Reactor = New, expensive way to grief. But who cares? It’s a bloody reactor!
Yeah really appreciate it Albaka.
Which Version of Minecraft Forge is needed to play IC² if i might ask ?
Im guessing Minecraft Forge 1.0.5
1.0.6 (Released earlier today)
So those of us visiting your blog almost daily will have to browse trough (right now) 64 suggestion posts where most already have been suggested multiple times in the past? :'(
In som replys i read that IC2 will be released monday of tuesday is this true?
I believe so yes:
Quote:
Alblaka says:
August 28, 2011 at 14:33
“Release is scheduled for Monday/Tuesday.
As the blog is currently bugged (apparently a certain unnamed person attempted to fix a different bug and kinda messed something up), the release will only be public’d in the forum.. gl discovering it ^^”
id say so seeing as the creator of the mod and site said it….
Incredible !
You’re truly amazing amazing albaka. Thanks a lot for yours great mods .
The new nuclear reactor is so complicatet 🙁
Can you make a german tutorial … or a video ? 😀
i think that´s easier to unterstand 🙂
Its simple really.
so first when you get a reactor right you place it anywhere you like then you can open it to see a small grid this grid is where you would place all you cells.
if the grid is too small then you can expand it with reactor chambers.
I hope this helped
i think you haven´t read his post on the forum …
it´s a bit complicater 😛
:3 I think that way, too.
But sorry, i will not make any videos regarding that. Actually i hate making videos at all. 😛
I would like to direct your attention to this: http://forum.industrial-craft.net/index.php?page=Thread&threadID=446
Al said he would not make a video, due to the length it would be, and some user (Like Cvl, for an example) would most likely be able to help you out in your specific case.
(Yay! First blog post!)
Kotaku said the adventure update will be split into 2 updates 1.8 and 1.9 will this make it harder to code for you or make it more difficult.
The creator can wait for both of them to come out then wait for MCP with the latest version the begin coding
IC2 it´s so awesome 😀
i don´t unterstand how to use the new machines but it MUST be awesome 😀
You never cease to amaze me alblaka!
What i do with a biofuel cell?
OMG it eat the lava cells. EAT then!
cell always got eaten!
Refine it in an Extractor, then use 6 of them to fuel it into a fuel can in an Canner.
ohhhh, thx.
how i charge the eletric jetpack or any cristal?
mfe?
i got only batpacks so far.
And what the energy rule? i just test that there no melt on splits, so it just distant base loss?
in this case, gold wire will carry energy longer?
why i got double and 4x insulated cables?
Wait, your beta testing it? POST VIDS.
gAH! don leave the mfe output to 128!!! i just blow up two macerators!!
You have to use battery boxes, or use LV transformers there.
k. My only remaining doubt is: what gold cables are for?
Gold Cables can carry 128’er voltage.
I think i got an bug. I am pretty sure that my solar, when connected to a batbox and a mfe, was doubling it output.
And i have a machine suggestion. A sawmill. It will give you more planks from wood, like the macerator, but for wood 😛
I think the solar just take turn in powering MFE and batbox every different tick or so.
One question about ic2: in vanilla minecraft you can hold shift and click items in, say, a furnace to move them to your inventory and vice versa. The various structures of ic1 however do not allow this (think macerator, compressor). Will ic2 fix this?
(My apologies, I know this isn’t the best place to ask such things, but I really don’t know a better place right now)
Use convenient inventory mod instead.
Yes.
A possible bug issue with “rubber tree saplings”. When adding “bonemeal”, they become “standard trees” instead of “rubber trees”. Not sure if this was intended.
Hey guy,
ich have a problem i´m not albe to extract Resin from an Rubbertree log.
I do a rightclick with the treetap at it but nothing happens.
please help me
It is only the logs with a little orange dot on them that gives resin 🙂
When you take the resin the dot will disappear but it will reappear some time after 🙂
you have to do it in a orange hole in the tree, not in the log.
Do you need a treetap to extract resin? Because I’m able to get resin from the orange hole in the rubbertree log just by chopping it.
you can ‘re-get’ it again after the tree got refreshed after a while. But since you chopped the tree down….
If you were to use a tree-tap again on an empty hole, it appears to disappear (nice wording there :p) and does not reappear ever. I am unsure if this is a bug, or intended, but I think it is a bug.
You think wrong :3
Could you tell us what all the features of the Quantum suit is? So far we have seen quick(read: *ZOOM* creeper: wft was that blur?) running, night vision and superjumping, what else is there? And do abilitys deplete the suit’s energy? And how much if so?
It does deplete
Whoever said something about Night Vision… *hands you a NanoSaber* You know what to do with people spreading rumors.
Look at the forum. That are all known bugs
-will be fixed
-you can´t change the ouput of a mfsu/batbox/…
-Biofuel musst be filled in fuel cans
-wll be fixed
Look at the forum. At the bottom of the release page is a recipe.txt
Hey Alblaka did you abandon your blog ? I need some witty industrial craft humor to perk up my day. Update punk.
O buy the way I introduced my brother to minecraft a couple weeks ago then showed him this mod and he almost choked to death on his drink from the awesomeness.
@CommisarCain If you read his post… he can not update until fenturi Fixes an error
I meant his blog not the IC2 mod. Correcto obscuro. I like hearing about what the team is up to. I am nosy.
Thats what he’s talking about, there’s a bug in his blog and he can’t update till after its fixed.
O. Sad day.
Thank you for making such a fantastic mod!
This may very well be the single best mod I’ve ever seen, can’t wait for its release. I hadn’t tried IC1, but from what I’ve seen and heard, IC2 will be one hell of a party! I just hope that the sheer level of awesomeness won’t crash my computer. :/
I’m not worried about that, though. :p I hope to base many a save around this mod in the future (along with other nice MCForge mods)!
Also, consider having the reactor explosions cause fire? 😀
What are your plans on the mass fabricator besides iridium? Personally, I’d enjoy if you could implement recepies for items that are rare/obtainable only through hacking (mob spawners, slimeballs, cocobeans, and such). Also, in the original IC, mass fabricator only requires 200k per piece of matter. Will you keep it that way or will it be raised to 2 million?(Please don’t :P)
Cheers,
Artie